Welcome to another dev blog for "Mosh Pit" - the tabletop skirmish game where slave gladiators battle it out in the arena! Today, we'd like to share with you a major development: the introduction of hexagonal tiles to our game board.
1) Simulating the Arena and Dynamic Fights
By incorporating hexagonal tiles into our game board, we aim to create a more immersive and realistic experience for players. The hexagonal shape closely mimics the layout of a real arena, allowing players to truly feel like they're commanding their gladiators. The smaller size of these tiles also adds a dynamic element to fights, as players will have to carefully plan their moves and strategies within the limited space.
2) A Separate Project with Unique Gameplay
While "Mosh Pit" shares similarities with other tabletop skirmish games in terms of the presence of miniatures and gladiatorial theme, we want to emphasize that this is a separate project altogether. "Mosh Pit" offers a distinct gameplay experience, focusing on the intense battles between individual slave gladiators in a brutal arena setting as opposed to gangs. These fighters will be
3) Traps and Random Effects
One exciting feature we have in store for "Mosh Pit" is the inclusion of traps on the game board. These traps will add an element of surprise and strategy to the game, as players will have the opportunity to set them up themselves. Each trap will have a random effect, further increasing the unpredictability of every match. Players will need to carefully consider trap placement and timing to gain a tactical advantage over their opponents and avoid shooting themselves in the leg.
Stay tuned for more updates on "Mosh Pit" as we continue to develop and refine this skirmish game. We can't wait to share more details about the traps and other exciting features that await you in the arena.
Until next time!